﻿using System.Collections.Generic;

namespace AntEditor.Models.Material
{
    public static class PausedItemUtility
    {
        private static readonly List<ItemEntity<bool>> _items;

        static PausedItemUtility()
        {
            _items = new List<ItemEntity<bool>>()
                {
                    new ItemEntity<bool>("启用", false),
                    new ItemEntity<bool>("暂停", true)
                };
        }

        public static List<ItemEntity<bool>> Items
        {
            get { return _items; }
        }

//        public static List<ItemEntity<bool>> GetPrivilegeItems()
//        {
//            return _items;
//        }
    }
}
